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Submission to 7DRL Challenge 2021
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Devlog
7DRL Release Post Mortem
March 13, 2021
by
BBoth
#postmortem
Weldon is released to the submission pool of the 7DRL today, I hit my time limit, but I'm pleased with what I've got going for my first time joining the Jam. Is it a successful entry? Weldon was inten...
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Small One
March 11, 2021
by
BBoth
v5 is a polishing update: characters react to lost health in the combat screen removed text boxes for combat, type of hit (or not) is now represented by an icon enemy behavior in combat has been rando...
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Fit and Finish (i'm not done... its the topic.. read on)
March 10, 2021
by
BBoth
#devlog, #7DRL
Todays Update makes "Weldon" a lot more of a game rather than a mechanic exploration! Change List: Enemies that die in combat actually stay dead You can no longer kill enemies from the walking around...
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Oh man my brain hurrrrts...
March 09, 2021
by
BBoth
#7DRL
This one is a big update, I'm still working at addressing accuracy in the combat screen but its way better than it was before. I feel so spoiled by in line variable declarations in every other program...
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Rough Combat System Complete
March 08, 2021
by
BBoth
#DevLog, #7DRL
Made a big change to the combat system to allow for smoother movement of the attack bar and make the combat generally less boring. Also made the combat scene way less basic. On to map gen and obstacle...
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