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Weldon

Weldon

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Devlog

  • 7DRL Release Post Mortem
    March 13, 2021 by BBoth#postmortem
    Weldon is released to the submission pool of the 7DRL today, I hit my time limit, but I'm pleased with what I've got going for my first time joining the Jam. Is it a successful entry? Weldon was inten... Continue reading
  • Small One
    March 11, 2021 by BBoth
    v5 is a polishing update: characters react to lost health in the combat screen removed text boxes for combat, type of hit (or not) is now represented by an icon enemy behavior in combat has been rando... Continue reading
  • Fit and Finish (i'm not done... its the topic.. read on)
    March 10, 2021 by BBoth#devlog, #7DRL
    Todays Update makes "Weldon" a lot more of a game rather than a mechanic exploration! Change List: Enemies that die in combat actually stay dead You can no longer kill enemies from the walking around... Continue reading
  • Oh man my brain hurrrrts...
    March 09, 2021 by BBoth#7DRL
    This one is a big update, I'm still working at addressing accuracy in the combat screen but its way better than it was before. I feel so spoiled by in line variable declarations in every other program... Continue reading
  • Rough Combat System Complete
    March 08, 2021 by BBoth#DevLog, #7DRL
    Made a big change to the combat system to allow for smoother movement of the attack bar and make the combat generally less boring. Also made the combat scene way less basic. On to map gen and obstacle... Continue reading
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