Maybe i misunderstood the game, but wouldn’t this be a full-on hit?
I noticed that there is a delay from when i press the A button to when the arrow stops. Maybe this is just a visual glitch and the arrows are not actually aligned?
I am using Firefox 78.8 in Linux, if that matters.
Yah like i said, i have basic procedural map gen working, things got slowed down a bit making the combat less boring and gussying up the art assets, hold tight the roguelike part is inbound
← Return to game
Comments
Log in with itch.io to leave a comment.
hello je peux retravailler le projet ?
Is there any release for the Analogue Pocket?
Any possibility of patching a rom for .Pocket?
Oops sorry for the delay! I will look into it i didnt realize pockets needed patched roms!
Not a problem! Thanks for the effort, I believe it can be exported as a .pocket in GBstudio 3.0, from what I've heard.
Lovely art, especially the surroundings.
I had similar problems with hit/miss mechanics, too.
Tell me about it, all day with this, i've added a bunch in todays update, thanks for stopping by!
Maybe i misunderstood the game, but wouldn’t this be a full-on hit?
I noticed that there is a delay from when i press the A button to when the arrow stops. Maybe this is just a visual glitch and the arrows are not actually aligned?
I am using Firefox 78.8 in Linux, if that matters.
indeed, fixes inbound!
It's quite short. Just one possible encounter. I don't see any procedural generation anywhere, though.
Yah like i said, i have basic procedural map gen working, things got slowed down a bit making the combat less boring and gussying up the art assets, hold tight the roguelike part is inbound
Did those updates ever happen?